Abstract: Cloth simulation represents a key challenge in computer animation, particularly the balance between real-time performance and physical accuracy in large-scale scenes. This paper proposes an ...
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The Unity game development platform was first released in 2005, long after the PlayStation had ceased to be a relevant part ...
According to @godofprompt on Twitter, a comparative prompt was issued to ChatGPT 5.1, Claude Opus 4.5, and DeepSeek-V3.2 to generate a single HTML file implementing a realistic cloth simulation using ...
This project is a high-fidelity space simulation environment based on Unity HDRP (High Definition Render Pipeline), designed for end-to-end reinforcement learning training for spacecraft guidance. It ...
Hi! I'm Alice Di Pinto, a game design student. I built this plugin because I wanted an easy way to check accessibility in my games — and vibe coded it together with Claude. Hope it's useful to someone ...
Srinivas Mohan, the VFX supervisor of the much-awaited ‘2.0’, has spoken exclusively with IndiaGlitz to give a peek into what went into the making of the big film. He talks about what were the ...
Abstract: Aiming at the problem that existing LiDAR ground point filtering algorithms have poor adaptability to complex terrain and ground objects, a cloth simulation filtering method based on ...