Blender, once the slightly eccentric cousin of the 3D world, has evolved into a full-blown powerhouse used by studios and ...
Savvy Gamer on MSN
How indie studios are thriving while AAA games struggle
Major game publishers keep announcing layoffs, studio closures, and canceled projects. Meanwhile, small indie teams are ...
Vlad Mazanko is a list writer from Ukraine, and a passionate gaming enthusiast. One who enjoys not-so-great games like Anthem, Mafia 3, Mass Effect Andromeda, Marvel's Avengers, The Callisto Protocol, ...
The Brighterside of News on MSN
AI helps archaeologists build low-cost stone age video games in days
Museums have spent decades trying to make the distant past feel alive. Audiovisual shows, touch screens and digital displays ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
MonoGame has been used to make all sorts of notable games, including Celeste and Bastion.
Tides of Annihilation has only had a handful of showings, but it has already become one of those games that is easy to make assumptions about. Some of that comes from the imagery shown in its trailers ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
Creative Bloq on MSN
How this game artist makes Unreal Engine worlds look like paintings
In this workshop, we’ll explore the process of relighting a 3D environment in Unreal Engine, taking inspiration from Luminism ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results