Chatbots can be overly agreeable. To get less agreeable responses, ask for opposing viewpoints, multiple perspectives, and a ...
With more realistic images than before, GPT Image 1.5 fares reasonably well against Google's Nano Banana Pro in my testing.
What is the Turtle Island Liberation Front? What are its politics? The Times reviewed court documents, social media and ...
Duke football will play for the ACC championship — and, potentially, a College Football Playoff berth — after all. The Blue Devils, who have five losses on the season, were sent to the ACC ...
Ashely Claudino is an Evergreen Staff Writer from Portugal. She has a Translation degree from the University of Lisbon (2020, Faculty of Arts and Humanities). Nowadays, she mostly writes Fortnite and ...
Python has become one of the most popular programming languages out there, particularly for beginners and those new to the hacker/maker world. Unfortunately, while it’s easy to get something up and ...
Indie devs are using anti-gen-AI statements to make their games stand out. If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement. is a reporter who covers ...
Dan Houser, best known for his work writing video games like the Red Dead and Grand Theft Auto series, is creating a video game based on his recently released novel about an AI gone wrong. Last year, ...
The company is shifting its video game strategy to focus more on popular games you already know, such as Pictionary and Boggle. Credit... Supported by By Nicole Sperling Reporting from Los Angeles ...
Arc Raiders' use of AI tools continues to create divides in gaming. The CEO of its developer's parent company, Nexon, recently claimed that generative artificial intelligence tools are everywhere in ...
Arc Raiders publisher Nexon has defended the game's use of generative AI, suggesting players should "assume that every game company is now using AI." Arc Raiders, like developer Embark's 2023 shooter, ...
In gaming, especially during earlier generations, there was often a “disconnect” between how a game would look in its trailers versus how it looked in the actual game. That made sense, as the game ...
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